전체 글 썸네일형 리스트형 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_138 ARIZ is an algorithm for creative problem-solving that focuses on analyzing and resolving technical and physical contradictions. Step 5 utilizes knowledge databases and analogous problems to find solutions, while Step 6 restructures or redefines problems as mini-problems. Step 7 validates and evaluates conceptual solutions, and Step 8 applies solutions to other problems to maximize system utilit.. 더보기 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_137 This document explains the concept of Ideal Final Result (IFR) and its application in resolving physical contradictions. IFR-2 defines an ideal solution where opposing states must naturally coexist under specific conditions. The subsequent steps (Step 4) outline methods for effectively utilizing substance-field resources, including the small people model, resource transformation and combination,.. 더보기 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_136 To solve the problem, 76 standard solutions are applied, and Step 2 involves resource analysis by identifying the operating zone (OZ), operating time (OT), and available substances and fields. Step 3 defines ideal final results (IFR) and physical contradictions to fundamentally restructure the problem and clarify the solution path. Physical contradictions are analyzed at macro and micro levels, .. 더보기 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_135 ARIZ is an algorithm for creative problem-solving developed by Altshuller. The core of ARIZ is to derive physical contradictions from technical contradictions, aiming to resolve problems at their essence. The algorithm emphasizes analyzing problems systematically, considering resources, time, and space to find solutions. It guides users through deep problem analysis, intensifies technical contra.. 더보기 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_134 MacGyver creatively solves problems by leveraging available resources, highlighting the importance of "resource utilization" in creative problem-solving. Altshuller introduced tools like Multi-Screen Analysis, Effects, Su-Field Analysis, and 76 Standard Solutions to aid this process. These solutions focus on promoting the development and evolution of technical systems through generalized approac.. 더보기 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_133 Simplification: Replacing complex and expensive solutions with simple, cost-effective ones.Optical Properties: Changing color or transparency of materials for better visibility or functionality.Homogeneity: Using identical or similar materials to enhance system stability.Rejection and Regeneration: Discarding or reusing elements after their functionality ends.Parameter Change: Modifying material.. 더보기 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_132 Copy: Replace complex and expensive objects with inexpensive replicas to improve efficiency and reduce costs.Cheap Short Life: Utilize disposable, short-lifespan products instead of costly, long-lasting items.Replacing Mechanical System: Substitute mechanical systems with optical, acoustic, or magnetic systems for better efficiency.Pneumatics and Hydraulics: Replace solids with gases or liquids .. 더보기 [생각의 새로운 방법_TRIZ]Theory of Inventive Problem Solving_131 Rushing Through (Principle 21): Accelerate actions to minimize harmful effects, such as quickly removing a bandage or rapidly completing innovations despite risks.Convert Harmful to Useful (Principle 22): Utilize harmful elements positively, like using ship ballast water to stabilize during storms or repurposing heat from light bulbs as a heating source.Feedback (Principle 23): Employ feedback l.. 더보기 이전 1 ··· 4 5 6 7 8 9 10 ··· 24 다음